The Last of Us 2 Has Fixed a Problem that All Stealth Games Have

So far, The Last of Us 2 looks absolutely great. Its voice cast is amazing and the in-game world is immersive and waiting to be explored by the players. What we don’t know, however, is whether the sequel to the original The Last of Us, produced by Naughty Dog, is going to have the exceptional gameplay that is expected with such a high production value.

The PS4 release date for The Last of Us 2 is just a few weeks away and Naughty Dog has just now revealed more than we can expect from the gameplay. Anthony Newman, the co-director of The Last of Us 2, has recently declared that the enemy AI will be a lot more improved in the sequel compared to the first installment of the well-known series.

Fortunately, it looks like Naughty Dog has fixed an annoying problem that screws up a lot of stealth games. Newman, in an interview with Ungeek, has mentioned that their team has introduced a middle state in which, if someone witnesses their friend get killed by an arrow, for example, they will be alerted and on the lookout for the player. This update is going to make The Last of Us 2 be much more realistic.

In the same interview, Newman has also said that enemies will not know for sure where the arrow came from. They will be in a middle state known as “vague awareness”. When you play the game, you might hear enemies say something such as “I think it came from over there”, which would mean that they are not entirely sure about where you are, but they have an idea about your general direction.

Personally, I always found it disconcerting when enemies could find out where you are based on a single reaction on when enemies simply passed by if they saw the dead body of your friend. I am thus extremely satisfied that Naughty Dog found a solution.

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